2026  ·  MMXXVI Scandinavian stories and tales NorskPortuguêsEnglish Subscribe

Boreal Saga Play

by The Boreal Times · Duna Press Editions
Game

Gleipnir, the impossible ribbon

Game: gather the six things that no longer exist so the dwarfs can make Gleipnir, then hold the ribbon at the right tension to bind the wolf Fenrir.

Tap the game to open it fullscreen. On a computer, Esc exits; on a phone, use the ✕ button.

How to play

Tap the bubbles with the six impossible things (a cat’s footsteps, a woman’s beard, a mountain’s roots, a bear’s sinews, a fish’s breath, a bird’s spittle) and avoid the ordinary ones: three mistakes and the dwarfs give up. Then hold the screen (or the space bar) to tighten the ribbon and release to loosen it. Keep the marker in the green zone until the wolf gives in.

The story behind it

In the story told by Snorri Sturluson in the Prose Edda, the dwarfs make the ribbon Gleipnir from six things that do not exist, and the gods use it to bind Fenrir. Gathering them as a game is the game’s invention. Read the story in How the Norse gods bound the wolf Fenrir, and why Týr lost his hand.